This project analyzes and discusses the different types of narrative present throughout various forms of media in relation to video games. In addition, the different methods of delivering these narratives through each medium are presented. Specifically, the thesis looks at video games as a medium for narratives and certain advantages they possess over other forms of media, including interactivity and immersion. Debates on the narrative content of games arising in their interactivity are explored and educational uses for video games are discussed. Recent studies on narrative are also incorporated into the discussion and shed light on the effectiveness of video games as a new narrative medium. A survey exploring public opinion on narrative in various media was conducted and shows the prominence of video games as a new medium. Discrepancies between the responses of male and female respondents were also addressed.
Semester/Year of Award
Darrin L. Smith
Restricted Access Thesis
IRB Approval Number (if applicable)
Wise, Brian S., "Unique Properties of Narrative in Video Games" (2013). Honors Theses. 127.