Abstract
Abstract
While violence against women is frequently associated with pornography consumption, this study expands the conversation by examining the broader media landscape, specifically, the impact of sexualized portrayals of women in video games. As gaming becomes increasingly mainstream, young audiences are routinely exposed to hypersexualized content that may shape attitudes toward gender and sexuality. This research investigates the relationship between the consumption of sexualized video game content and pornography use, as well as their combined influence on attitudes toward women and gender-based violence. Utilizing a survey distributed through online forums, gaming communities, and flyers at Eastern Kentucky University, the study gathered data on media consumption patterns, self-reported attitudes, and demographic information. Results revealed a moderate correlation between frequent exposure to sexualized video game content and pornography consumption, suggesting that these media forms may reinforce objectification and contribute to the normalization of harmful gender norms. Although no direct link was found between gameplay habits and acceptance of sexualization or perceived harm, the findings underscore the importance of media literacy and responsible representation in reducing the cultural acceptance of gender-based violence.
Semester/Year of Award
Spring 2025
Mentor
Dr. Molly A. McKinney
Mentor Department Affiliation
Health Promotion and Administration
Access Options
Open Access Thesis
Degree Name
Honors Scholars
Degree Level
Bachelors
Department
Health Promotion and Administration
IRB Approval Number (if applicable)
#6332
Recommended Citation
Bowen, Madeline G., "The Lara Croft Effect: The Sexualization of Women in Video Games and Its Impact on Violence Against Women" (2025). Honors Theses. 1077.
https://encompass.eku.edu/honors_theses/1077
