Abstract

Since the 2010’s, a technological trend has been flourishing: the development and enhancement of video games across different platforms. The early 1970s began the evolution of video game systems, from Atari and Magnavox Odyssey (1972) to Game Boy (1989) to Nintendo Switch 2 (2025) today. Video games themselves have also evolved, from the first basic computer games of the 1950s (such as OXO and Tennis for Two), to the introduction of arcade games in the 1970s (Pong, Space Invaders, PAC-Man), to the popular video games of today (Grand Theft Auto, Minecraft, Fortnite, R.E.P.O., to name a few). Several factors contribute to their popularity: games are engaging and enjoyable to play, games drive the player to work toward goals and reward the player for goal completion, and playing games can relieve stress. However, video games can also be perceived as a toxin in our society. Players may develop an addiction to gaming, and gaming may trigger violent behaviors that are otherwise not exhibited by the player. Despite the negative perception of video games, extensive research supports that video game play can improve cognitive skills, maximize intellectual capacity, facilitate collaborative learning, spark creative imagination, and advance development of soft skills, as well as positively impact mental health and personal relationships. I have developed my Cosmic Scurry demo to display some of these benefits.

Semester/Year of Award

Fall 2025

Mentor

Mark A. Pitts

Mentor Department Affiliation

Physics, Geosciences, and Astronomy

Access Options

Open Access Thesis

Document Type

Bachelor Thesis

Degree Name

Honors Scholars

Degree Level

Bachelors

Department

Computer Science and Information Technology

TMT Test Results.png (50 kB)
Trial making test A and B results for hand-eye coordination

PTT Test Results.png (23 kB)
Plate tapping test results for reaction time

Ditrich Test Results.png (48 kB)
Ditrich test results for reaction time

Detection accuracy.png (95 kB)
A chart that displays attentional blink results for different game genres

Visual Search Accuracy.png (66 kB)
Search accuracy results for cognition

Verbal Span.png (107 kB)
Complex verbal span results for cognition

Creativity Results.png (30 kB)
A table that displays the results of using Minecraft to enhance creative thinking

Dream Bizarreness.png (173 kB)
Table that displays the relationship between video game play, dream bizarreness, and creativity

Table 1.png (50 kB)
Table displaying motivations for video game play in children

Polish Game Choice.png (91 kB)
Game preferences for Polish adolescence aged 10-12

Polish Game Choice 2.png (92 kB)
Game preferences for Polish adolescence aged 13-16

Platforms.png (8 kB)
Platform assets

Astronaut.png (3 kB)
Player sprite

E-2.png.png (2 kB)
Interact icon

Power ups.png (4 kB)
Power-up icons

Fire.png (1 kB)
Fire asset

Exclamation Point.png (2 kB)
Alert icon

Level 1.png (18 kB)
Ice level design

Level 2.png (41 kB)
Dry level design

Planet Options.png (11 kB)
Code for planet option information

Planet Load.png (13 kB)
Loading planet type

Option Ice.png (85 kB)
Code for player movement on ice levels

Option Dry.png (53 kB)
Code for player movement on dry levels

Timer Objective.png (27 kB)
Properties for the timed task

Timer.png (78 kB)
Timer in the game display

Item Script.png (16 kB)
Item properties and data

NPC Script.png (24 kB)
NPC properties and data

Item Collect Check.png (77 kB)
Code to check if all items have been collected

Title.png (29 kB)
Title screen

Pause.png (89 kB)
Pause menu

GameOver.png (24 kB)
Game over screen

LevelWin.png (28 kB)
Level win screen

SettingsTitle.png (45 kB)
Settings menu in the title screen

SettingsPause.png (141 kB)
Settings menu in the pause screen

Share

COinS