Abstract
Much of today’s gaming culture pushes for increased realism and believability. While these movements have led to much more realistic graphics, we also need to keep in mind the behavior of artificial intelligence characters also in the game. Neural Networks are complicated data structures that have shown potential to learn and interpret complex behavior. This research analyzes the application of neural network as primary controllers for video game characters’ artificial intelligence. The paper considers the existing artificial intelligence techniques, and the existing uses of neural networks. It then describes a project in which a video game was created to serve as a case study in analyzing neural network controlled game characters. The paper discusses the design of the game where the player communicates with an artificial intelligence astronaut. The way that the player phrases the messages he sends to the astronaut helps determine whether the astronaut survives. The paper then analyzes the effectiveness of the astronaut character in exhibiting intelligent behavior. It then discusses potential future work in better demonstrating effective neural network controlled artificial intelligences.
Semester/Year of Award
Fall 12-12-2016
Mentor
George V. Landon
Mentor Professional Affiliation
Computer Science
Access Options
Open Access Thesis
Document Type
Bachelor Thesis
Degree Name
Honors Scholars
Degree Level
Bachelor's
Department
Computer Science and Information Technology
Department Name when Degree Awarded
Computer Science
Presentation
https://www.youtube.com/watch?v=5YX9yaoP1l0
Recommended Citation
Mikulcik, Simon D., "Application of Neural Networks for Intelligent Video Game Character Artificial Intelligences" (2016). Honors Theses. 367.
https://encompass.eku.edu/honors_theses/367
Game Design Document for project, Dubiety
linkToGame.txt (1 kB)
URL of online video game developed with paper