Major
Psychology
Department
Psychology
Degree
Undergraduate
Mentor
Catherine A. Clement
Mentor Department
Psychology
Recommended Citation
Smith, Kevin S., "Projecting the self into a virtual world" (2014). University Presentation Showcase Event. 1.
https://encompass.eku.edu/swps/2014/2014/1
Abstract
The purpose of the present study was to examine the effect of perspective-taking instructions (PTI) on (a) the tendency to project aspects of the self onto a video game character and (b) the degree “telepresence” within a virtual world. Perspective taking instructions encourage subjects to imagine themselves as a story character. It has been found in the past that PTI may cause an individual to merge identities with a story character in written stories (Goldstein & Cialdini, 2007) and films (Davis et al., 1996). This study replicated these findings using a video game. Male video gamers played a video game and completed character trait measures about themselves and about the game character. Subjects given perspective-taking instructions (PTI) had more overlap in the character traits ascribed to themselves and the character than did control subjects. PTI did not significantly impact telepresence. Positive and negative implications of these findings are discussed.
Presentation format
Poster
Expected Graduation Date
2015
Course Number
401
Course Title
Senior Thesis
PDF Copy of my poster
Projecting the self into a virtual world
The purpose of the present study was to examine the effect of perspective-taking instructions (PTI) on (a) the tendency to project aspects of the self onto a video game character and (b) the degree “telepresence” within a virtual world. Perspective taking instructions encourage subjects to imagine themselves as a story character. It has been found in the past that PTI may cause an individual to merge identities with a story character in written stories (Goldstein & Cialdini, 2007) and films (Davis et al., 1996). This study replicated these findings using a video game. Male video gamers played a video game and completed character trait measures about themselves and about the game character. Subjects given perspective-taking instructions (PTI) had more overlap in the character traits ascribed to themselves and the character than did control subjects. PTI did not significantly impact telepresence. Positive and negative implications of these findings are discussed.