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Description
Virtual reality (VR) has found to be beneficial to occupational therapy clients in the way it creates a safe and enjoyable way to address daily occupations and its ability to increase upper extremity function. The purpose of this ALE was to incorporate VR into interventions for outpatient brain injury patients. Goals for this intervention included successfully implementing VR into intervention plans, creating a handbook for VR use in the use, and adapting equipment to be more accessible. After reaching these goals, implications for practice suggest that VR, along with other technologies can be beneficial for occupational therapists with the proper training and education. As occupational therapists seek out new ways to engage clients, consideration of VR can present opportunities for occupational engagement that clients may have previously determined impossible.
Graduation Date
1-1-2024
Disciplines
Occupational Therapy
Degree Type
Open Access Capstone
Document Type
Poster
Site Mentor
Marlana Riggs

Comments
View Danielle Miracle's Capstone Poster Presentation.